#ifndef _SCENE_APP_H
#define _SCENE_APP_H

#include <system/application.h>

#include <vector>


// FRAMEWORK FORWARD DECLARATIONS
namespace fort
{
	class Platform;
}

//class OBJMesh;

class TestApp : public fort::Application
{
public:
	TestApp(fort::Platform& platform_);
	void Init();
	void CleanUp();
	bool Update(float frame_time);
	void Render();
private:
	void InitFont();
	void CleanUpFont();
	void DrawHUD();

	float fps;

};

#endif // _SCENE_APP_H